No Dead Body Poops: Averted as a major plot point.The Narrator: The Storyteller, voiced by Jon Pertwee in the first game and Christopher Lee in the second. The Defect himself in the same stage, which is about his desperately trying to make things right again.Feeling Their Age: No matter how strong he used to be, The Defect isn't immune to aging, and he isn't taking it well.The second game, despite being a modern PC game, keeps this trait.As the first game is synced to a cassette tape, no actions in the game have any effect besides Scoring Points.Downer Ending: As the game's entire premise is following a complete life from start to finish, it ending with The Defect's death is a Foregone Conclusion.In addition, they're made largely irrelevant to the plot. Even though they were the Big Bad in the first game, two of their stages from the first are combined into one, and the third is split into three with them only appearing in the last part. Demoted to Extra: Most of the characters from the first game have a considerably reduced role in the second.Originally just the second verse of the Lover stage in the first, it's been turned into an entirely new track here. Dark Reprise: The Betrayal stage in the second game.Chuck Cunningham Syndrome: Several characters from the first game, such as the Voice of Reason and Defect's machine friends, are removed entirely in the second.Kaptain Korg made it no secret that he planned to dispose of him, but the Defect kept himself alive by using his powers just enough to arouse Korg's curiosity, convincing him that he could someday be advantageous. Can't Kill You, Still Need You: Invoked by Schoolchild Defect in the first game.Broken Record: Given as an order throughout the "Soldier" stage in the original: "War crimes are easy.".Brainy Baby: In the first game, The Machine grants The Defect "the sum of all human knowledge" from birth, and he's able to communicate using Telepathy.Kaptain Korg: God knows what happens next. Blasphemous Boast: Paired with an Ironic Echo in the original.Biomanipulation: One of the Defect’s psychic abilities, which he can use to either heal wounds, as stated in the Lover stage, or destroy brain cells, as stated in the Soldier stage.The Bard on Board: The story is based on the "seven ages of man" soliloquy from As You Like It.Barbie Doll Anatomy: None of the 3D models in the second game wear any clothes, and none of them have any detail.Auto-Scrolling Level: The Infant, Soldier, and Justice stages in the first game, and all stages in the second.Defect's wheelchair sprouts angel wings as he flies to the afterlife. Ascend to a Higher Plane of Existence: The final stage in the second game, "Transfiguration".Anachronism Stew: The second game takes place decades in the past rather than 20 Minutes into the Future like the first, but the inciting incident is the same: a machine able to produce a living person malfunctions due to a stray mouse dropping.Alternate History: The sequel shifts the timeline to starting in 1948, and the swastikas that appear in the Infant stage imply that Nazi Germany won World War II in this timeline.All the Worlds Are a Stage: The Senile stage in the second game involves running through the other stages in reverse as the Defect's memories are erased.All in the Manual: The specific details of the game's backstory that couldn't fit in the music.Is a Crapshoot: A rare heroic example with The Machine, who kicks the story off when it decides it's had enough of being the tool of an oppressive regime. Adipose Rex: Justice Defect becomes one, and a nimble one at that.Acrofatic: Justice Defect in both games is morbidly obese, but can run a marathon.The second game gives explicit dates, and spans to 2048.According to the manual, the original game begins in the distant future of 1994, and the roots for the backstory start much sooner, in 1987 - a mere three years after the game's release.It followed the plot of the first game, but with additions and alterations. In 2015, a sequel, Deus Ex Machina 2, was released. All come from the theatrical term deus ex machina, Latin for "god from a machine", a special effect used when a production's plot involved a deity. Nor of course with the later Deus Ex series of video games. Also not related to DeusExMachina.Video Games (note the extra "s" after "Game" and the reversed order). Not to be confused, of course, with Deus ex Machina (2008), which is totally unrelated. The plot (such as it was) is of a creature born of the last mouse on Earth, and of the life-cycle of that creature. The soundtrack featured British celebrities of the time, Donna Bailey, Ian Dury, Jon Pertwee and Frankie Howerd. I have always been" Deus Ex Machina is a classic (1984) ZX Spectrum video game from Automata.
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